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  <title>5CODE blog</title>
  <subtitle>Guides for servers that run 5CODE scripts.</subtitle>
  <id>https://5code.store/blog/</id>
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  <updated>2026-10-13T00:00:00Z</updated>
  <entry>
    <title>How character recognition works in 5CODE Recognition</title>
    <id>https://5code.store/blog/how-character-recognition-works/</id>
    <link rel="alternate" type="text/html" href="https://5code.store/blog/how-character-recognition-works/" />
    <published>2026-10-13T00:00:00Z</published>
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>Character recognition in 5CODE Recognition: a scan reads voice, clothing, face and tattoos, four cues add up to one reliability score, and memories run out.</summary>
    <author><name>Patrick Middleman</name></author>
  </entry>
  <entry>
    <title>How to set up police loadouts per unit in 5CODE Loadouts</title>
    <id>https://5code.store/blog/police-loadouts-per-unit/</id>
    <link rel="alternate" type="text/html" href="https://5code.store/blog/police-loadouts-per-unit/" />
    <published>2026-10-13T00:00:00Z</published>
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>Police loadouts per unit in 5CODE Loadouts: who gets access, the seven units, the grade map, kits built in game and the deposit that comes back on return.</summary>
    <author><name>Frida Joy</name></author>
  </entry>
  <entry>
    <title>5CODE Recognition requirements and supported frameworks</title>
    <id>https://5code.store/blog/recognition-requirements/</id>
    <link rel="alternate" type="text/html" href="https://5code.store/blog/recognition-requirements/" />
    <published>2026-10-13T00:00:00Z</published>
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>5CODE Recognition requirements: QBCore, Qbox, ESX Legacy or no framework, the four things a FiveM server must have, and what each optional resource unlocks.</summary>
    <author><name>Patrick Middleman</name></author>
  </entry>
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