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Localization

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All player-facing strings live in open locale files.

Config.Locale

lua
Config.Locale = 'en'

The script loads locales/<code>.lua based on this value.

Adding a language

Create a new file under locales/ and define your Locales table:

lua
Locales['fr'] = {
    deploy_success = 'Vous avez pris un kit pour %s',
    return_success = 'Kit retourné. Remboursement : %s$',
    -- ...
}

Then set:

lua
Config.Locale = 'fr'

Rules

  • Keep all %s placeholders in the same order as the English original.
  • Missing keys fall back to English automatically.
  • Localization applies to notifications and server messages.