Overview
5code-recognition gives every character a memory of faces. Nobody knows anybody by default. You meet, you look, and only then does the game let your character put a name — or a description — to a person.
Everything is built around one loop: look → remember → recognize.

Core concepts
- Scan — the act of studying someone. You face them, press F3, pick them, and your character takes them in: their voice, their clothes, their face, their tattoos.
- Cue — one of the four things your character can notice: voice, clothing, face, tattoo. Each fills a small bar while you can actually see or hear it.
- Reliability (the ring) — the number in the middle of the HUD. It is how much of the person your character took in, from 0 to 100 %.
- Memory — what your character keeps afterwards. It has a short line about where you met ("Met him on Grove St at night", "The guy from the tattoo shop"), a reliability, and a time it runs out.
- Live result — the ten minutes after a successful scan, during which the person is still "that one, right there" for you.
- Familiarity — how often you have recognized the same person. It makes re-learning them faster once a memory ran out, never stronger. From the familiar level the memory line reads "I know him well".
- Quick look — somebody you still remember is recognized after 2–3 seconds instead of a full scan ("Recognized", or "Not sure" with the %).
The feature map
| What it does | Page |
|---|---|
| Studying someone, the F3 menu, the HUD, the bars | Scanning & the HUD |
| Meeting again, the scoring, how long a memory lasts | Recognizing & the Live Result |
| Masks, helmets, the "masked person" rule | Disguises |
| People you know well are quicker to place | Familiarity |
| A fake voice from a device | Voice Changer |
| Recording someone silently and printing the recording | Hidden Camera & Reports |
| Finding a camera on somebody | Magnetic Scanner |
| Becoming a new person for everyone | Face Implant |
| Forgetting the people who watched you die | New Life Rule |
| Names, descriptions and witness statements | Introduce, Describe & Witness Statements |
| "How recognizable am I right now?" | Mirror Check |
| Night, rain and fog slow a scan down | Weather & Light |
| Fingerprint and DNA matches for police | Lab ID (Evidence) |
| What the server quietly records for staff | Proofs & Incident Timeline |
| The in-game staff panel | Admin Panel |
| Teaching the script what each clothing item hides | Clothing Classifier & Auto-scan |
The rules the whole script keeps
- Nothing is ever forced. The script never blocks a shot, a robbery or a cuff. It records how well the attacker knew the victim and leaves the roleplay decision to your staff. See Proofs.
- Real names never leave the server. What a player sees is either a name the other person told them, or an automatic description. Character names appear only in the staff panel and in staff exports.
- The screen never gives away what your character does not know. A person you know behind a mask draws exactly the stranger screen: same words, same colours, same speed.
- The server decides. Scores and memories are worked out on the server; the interface only draws what the server sends.