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Glossary

TermMeaning
Act lineThe reliability a character needs before they are considered sure enough to act on knowing somebody. 80 % by default. Never enforced, always recorded
Auto labelThe line a character remembers somebody by, written the first time they meet — where and when: "Met him on Vinewood Blvd in the evening", "The guy from the tattoo shop", or "I know him well" once they know them well. Never a real name, and the meeting never changes afterwards. Admins also see the clothing words ("Male · red jacket · left-arm tattoos")
Auto-scanThe admin tool that classifies every clothing item on the server by photographing it
BarThe small progress bar under a cue badge. How much of that cue you have taken in
Camera memoryA memory recorded through a hidden camera. Lasts 30 days
Camera recordingWhat a hidden camera keeps of a look once it has seen 50 % or more. It waits in F3 → Camera recordings for 24 hours and can be printed once as a report. While a look is still running, the HUD shows REC with the camera's %
CandidateSomebody currently in front of you who can be scanned — they get an arrow over their head in the F3 menu (or with Recognize [E] in prompt mode)
Character keyThe stable id of one character. The thing every memory hangs off
ClassifierThe system that works out what each clothing item hides
CueOne of the four things a character notices: voice, clothing, face, tattoo
Disguise memoryA separate memory of somebody whose face was hidden — "the hoodie guy". Never linked on screen to the person behind it
F3 menuThe small menu on the left that starts everything: Scan person to memory, Recognize, Camera recordings, Stop looking. Arrow keys and Enter only
Face implantThe clinic surgery that makes everybody forget a character permanently
FamiliarityHow often you have recognized the same person. Makes re-learning them faster once a memory ran out, never stronger
HearsayA second-hand memory from a friend's description. Capped at 50 %, lasts 24 hours
Hint line"Looks like someone you were told about…". Shown only to the jobs in Config.Jobs.HintJobs (police by default)
IncidentSeveral recognition records that happened close together, grouped into one card in the staff timeline
Lab IDA fingerprint or DNA match. Counts as 100 % for acting, lasts 7 days
Live resultThe ten minutes after a successful scan during which that person is still "right there" for you. Called a scene in config.lua (Config.Scene)
Masked-person ruleA person whose face is 60 % covered or more is scanned, scored and remembered exactly like a stranger
Memorize scanThe full scan of somebody new (or of somebody no memory matches); the only time the thinking pose plays
MemoryWhat a character keeps about a person: a label, a reliability, four cue values and an expiry
New Life RuleDying and respawning makes you forget the witnesses within 25 m
Pair viewThe staff screen showing what two characters know about each other, live
ProofA quiet record of how well an attacker recognized their victim at the moment they acted
Quick lookRecognizing somebody you still remember after 2–3 seconds instead of a full scan: "Recognized" at 80 %+, "Not sure" with the % below. The F3 menu's Recognize option is this look only ("You don't know him" for somebody you do not remember)
Quiet lookThe part after a quick look: no pose, but the look keeps learning while you face the person, adds their voice when they talk, and saves when you walk away. Stop looking ends it
Reliability (R)The ring number, 0–100. How much of a person a character took in
ReportThe paper printed from a camera recording (RC-…). Police who read one get a 60 % memory
RingThe circle in the middle of the HUD showing reliability
ScanThe act of studying somebody. The only way anybody enters a character's memory
StatementA witness's written description of somebody, for the police (WS-…)
TierHow long a memory lasts, chosen from how good the scan was: 5 days, 24 hours or 2 hours
VoiceprintThe code (VP-XXXX-XXXX) identifying a voice changer's fake voice on a camera report