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Commands

Every command can be renamed or switched off in Config.Commands — set a key to false to disable it entirely.

Player commands

CommandWhat it does
/recognition:hudMove, resize and restyle the HUD panel
/recognition:mirrorHow recognizable am I right now?
/recognition:introduceTell your name to the person in front of you
/recognition:describeDescribe someone you remember to the person in front of you
/recognition:statementWrite a witness statement
/recognition:cancelDrop your newest running scan. Nothing is saved

Without an inventory (standalone servers), three more:

CommandWhat it does
/recognition:itemsList the items you are carrying
/recognition:use <item>Use one of them
/recognition:handover <item>Hand a device or paper to the person in front of you

/recognition:handover is also the fallback on inventories that cannot store item metadata.

Key bindings

Rebindable in Settings → Key Bindings → FiveM.

KeyDefaultDoes
Recognition: open the menuF3Open the menu: Scan person to memory, Recognize, Camera recordings, Stop looking
Recognition: recognize / stopEStop the scan of the person you look at (in prompt mode it also starts one)
Recognition: next person→Next candidate
Recognition: previous person←Previous candidate
Recognition: HUD settingsunboundSame as /recognition:hud
Recognition: mirror checkunboundSame as /recognition:mirror

The scan keys only act while somebody is in front of you or a scan is running, so E still opens doors and shops everywhere else.

Menu optionDoes
Scan person to memoryStart a scan on the person under the orange arrow (or everyone you picked with SPACE)
RecognizeA 2–3 second look only: the answer, or You don't know him. It never turns into a full scan
Camera recordingsPrint a hidden-camera recording as a paper. Needs the camera in your inventory
Stop lookingEnd every scan and quick look at once. What you learned is saved as usual

Staff commands

Each needs the level named. See Admin Panel for what the levels mean. Everything on this list except /recognition:admin and /recognition:debug also works from the server console (there, leave out the /). The console has no character of its own, so give it the player ids it needs.

CommandLevelWhat it does
/recognition:admin [idA] [idB]viewOpen the panel, optionally on a pair
/recognition:check <idA> <idB>viewPrint what each of the two remembers of the other
/recognition:statusviewRunning scans, quick looks, cache sizes and detected integrations
/recognition:selftestviewThe installation self-test. Every line should say PASS
/recognition:verifyproofs [fromId]viewCheck that no proof or admin-log row was changed or deleted outside the panel
/recognition:export <idA> <idB> [note]exportSend a pair report to Discord
/recognition:tags [id]classifierWhat the game says about somebody's clothes, and how the script classified them
/recognition:resetidentity <id|charKey> <reason>identityMake everybody forget this character — no payment, no editor
/recognition:freeimplant <id> <reason>identityStart a free face implant for a player
/recognition:implantcooldown <id|charKey> <days> <reason>identitySet or clear the wait before their next implant
/recognition:giveitem <id> <item> [count]editGive a virtual item — standalone servers only
/recognition:prunesettingsRun the database cleanup now
/recognition:debugsettingsToggle the debug overlay for yourself

The in-game panel and /recognition:check refuse a pair or player that involves your own character. The server console is exempt.

Renaming or disabling a command

lua
Config.Commands = {
    Mirror  = 'checkmyself',   -- now /checkmyself
    Describe = false,          -- switched off entirely
}

Renaming a command takes effect after a restart.

Granting the staff levels

cfg
# everything
add_ace group.admin recognition.admin allow
add_principal identifier.license:YOUR_LICENSE_HERE group.admin

# or one level at a time, for lighter staff roles
add_ace group.mod recognition.admin.view allow
add_ace group.mod recognition.admin.classifier allow

Allowing recognition.admin allows every child level.