| Framework | QBCore (qb-core) | Supported | |
| Qbox (qbx_core) | Supported | |
| ESX (es_extended) | Supported | |
| Database | oxmysql | Supported | Required. See Requirements. |
| Inventory | ox_inventory | Supported | Give Item and the Inventory button. |
| qb-inventory | Supported | Give Item. |
| codem-inventory | Supported | Give Item. |
| Another inventory | Stub / snippet | Marked places in bridge/inventory.lua. Give Item only. |
| Notifications | QBCore notify | Supported | Config.NotifySystem = 'qb' |
| ox_lib | Supported | Config.NotifySystem = 'ox_lib' |
| codem-notification | Supported | Config.NotifySystem = 'codem-notification' |
| ESX notify | Supported | Config.NotifySystem = 'esx' |
| Another notify script | Stub / snippet | One more branch in bridge/notify.lua. |
| Jail and prison | Admin jail | Supported | Built into the panel. Needs no other script. |
| qb-prison | Supported | The Police prison choice. Works with or without qb-policejob. |
| xt-prison | Supported | The Police prison choice. The prison of a new Qbox server. |
| qb-policejob | Detect only | When it runs, the panel sends the player to prison through the police job. |
| Another prison script | Stub / snippet | Marked places in bridge/jail.lua. |
| Weather and time | qb-weathersync | Supported | Weather, time and blackout. |
| Renewed-Weathersync | Supported | Weather, time and blackout. It answers the same calls as qb-weathersync. |
| Another sync script | Stub / snippet | Marked places in bridge/world.lua. |
| No sync script | Supported | The panel sets weather, time and blackout itself. |
| Ambulance / death | qb-ambulancejob (QBCore) | Supported | Revive tells it that the player is up again (hospital:client:Revive). |
| qbx_medical (Qbox) | Supported | Revive tells it on the server (its Revive export). |
| esx_ambulancejob (ESX up to 1.13) | Supported | Revive tells it that the player is up again (esx_ambulancejob:revive). |
| esx_death (ESX 1.16 and newer) | Supported | Revive tells it on the server (its Revive export). |
| Another ambulance script | Stub / snippet | One line at a marked place in bridge/ambulance.lua. |
| Clothing | illenium-appearance | Supported | Reset look loads the player's own saved character. |
| qb-clothing | Supported | Reset look. |
| ESX skinchanger with esx_skin | Supported | Reset look. Both resources must run. |
| Another clothing script | Stub / snippet | Marked place in bridge/appearance.lua. |
| Player status | "Dead or downed" on QBCore / Qbox | Supported | Read from the player's isdead and inlaststand values. |
| "Dead or downed" on ESX | Supported | Read from the player's isDead state. |
| "Handcuffed" on QBCore / Qbox | Supported | Read from the player's ishandcuffed value. |
| "Handcuffed" on ESX | Stub / snippet | Marked place in bridge/framework_server.lua. |
| Screenshot | screenshot-basic | Supported | Needed for the Screenshot button. |
| Chat | FiveM chat events | Supported | Staff messages and announcements also go to the chat. A custom chat may draw them in its own way. |