What the panel does not do, so you know before you need it.
#Language
| Limit | What it means for you |
| The panel pages are in English. | Notices and messages that players and staff read in game can be translated. The pages of the panel itself cannot. See Localization. |
#Players who are offline
| Limit | What it means for you |
| Only ban, warn and release from the admin jail work on an offline player. | Everything else needs the player on the server. |
| A ban made while the player is offline does not know their PC yet. | The PC is stored at their next try to join with the banned account. Until then a new account can still get in. |
| A release from the police prison needs the player online. | The admin jail can be ended while the player is away. |
#Bans by PC
| Limit | What it means for you |
| Players who share one PC are blocked together. | Switch it off with Config.BanHardware = false if that fits your server better. See Bans. |
#Super-admin
| Limit | What it means for you |
A super-admin set in server.cfg is only known while they are on the server. | While they are offline, the rank rule does not protect them from an offline ban or warn. To protect them at all times, also add their license to Config.Bootstrap. See Super-Admin & Ranks. |
#Needs another resource
| Feature | Needs |
| Screenshot of a player's screen | screenshot-basic |
| Inventory view | ox_inventory |
| Police prison | A supported prison script. See Prison Scripts. |
| Reset look | A clothing script: illenium-appearance, qb-clothing, or ESX skinchanger with esx_skin. Another one is added in bridge/appearance.lua. |
| FairShield lookup | An API key from the FairShieldAC Discord (opens in a new tab), and a player with Discord linked |
#Player actions
| Limit | What it means for you |
| Set Model gives the default look of the model. | Reset look gives the player their own saved character back. The panel stores no looks itself: the look comes from your clothing script. |
Revive tells qb-ambulancejob, qbx_medical, esx_ambulancejob and esx_death out of the box. | Another ambulance script may still count the player as dead, until you add its line in bridge/ambulance.lua. See Bridge Files. |
| Kick, ban, warn, jail and freeze do not work on yourself. | Staff read: "You cannot use this on yourself." A super-admin can freeze themselves. |
#Logs
| Limit | What it means for you |
Log lines older than Config.LogKeepDays days are deleted (default 90). | Set 0 to keep everything. Bans, warns and tickets are never deleted. See General. |
With Config.LogKeepDays below 90 the Dashboard shows smaller numbers for older days. | Bans, warns, kicks and staff actions on the Dashboard are counted from the log. |
| The Logs page shows the newest 100 entries that match. | Narrow it down with a category or the search. |
#Jail
| Limit | What it means for you |
| The admin jail time only runs while the player is on the server. | A player cannot wait out their jail time offline. |
| The police prison follows your prison script. | The panel does what your police job does. If your prison script takes a prisoner's items away, it does so here too. |
#Tickets
| Limit | What it means for you |
| A player has one open ticket at a time. | A second /report adds a line to the open ticket. |
| A claimed ticket is freed 5 minutes after its staff member left the server. | It goes back to waiting and any staff member can claim it. The 5 minutes are fixed. |
| A sit ends the moment its staff member leaves the server. | Everybody is sent back. See Sits. |
#World
| Limit | What it means for you |
| Kick all kicks every player below your rank. | Staff of your rank or higher stay. It is logged as one line, /kickall, and is not counted as kicks on the Dashboard. |
| There is no way back after Clear vehicles. | The panel asks first. Parked cars of players count as empty. |